
But there’s many great games (1st party and 3rd party) that many of us would want to see come to the Switch. For me as a hardcore Nintendo fan, there is way more to Nintendo than just Super Mario and Zelda, and Smash, etc and many of my Switch games are not just Mario and Zelda. Nintendo could still have a big 30min September Nintendo Direct. DreamcastGuy (YouTuber) made a good point and explained some things really well that many Nintendo fans are just stuck in a bubble and all they want to see is Zelda BOTW2 or Metroid Prime 4 when many of their big games are still in development and are not ready for a big reveal. All these people complaining and being stupid about how it was not a traditional Nintendo Direct with a focus on 1st party content and not being “what they wanted” are just straight up childish. The Persona games, finally great to see come to the Switch. It’s great to see that Konami is developing a Bomberman R sequel. Hopefully Bandai Namco will also remake the other two Pac-Man World games and also Ms. I never played any of these games but I remember that the 2nd game was on Gamecube so maybe I will look into it if the review scores are good. Maybe 2B now has a chance in the next Smash Bros game. Never played it (I don’t own the other consoles and don’t plan to) but have always heard great things about it, and since it was developed by Platinum Games and they and developer Virtuos (Developers of Final Fantasy X-X2 HD Remaster on Switch) are the ones working on the Nintendo Switch version I know that it is going to be high quality. NieR Automata The End of YoRHa Edition is going to be awesome. A lot of great 3rd party games shown here. I really enjoyed it especially since I had kept my expectations low until the event. This mini Direct Partner Showcase was really good. Super Bomberman R 2 is the whopper of the bunch for me, but I’m also glad to see the Persona games, NieR: Automata (my 2017 GOTY), and Dragon Quest Treasures coming to Switch, alongside reveals like Little Noah, Pac-Man World Re-Pac, and Harvestella.

I hope there’s another direct soon to talk about Nintendo’s first party games. Relieving, but still a little annoying after all that.

And then still not even when the XBox X/S and PS5 versions were announced. The Persona announcement was nice, but felt more like an eyeroll, ike “it’s about time,” I mean that should of happened closer to when Joker was announced for Smash, or at the very least when P5 Strikers was announced. Nier and Harvestella were the standouts to me. That said, for a short video-dropped direct it had some decent reveals. If you like to game across all three brands, I think many of us could appreciate that in terms of console exclusives, the Nintendo systems have often knocked it out of the park. The first-party exclusives from Nintendo often have a high level of consistency, not only with visuals but also with gameplay, and the GameCube was no exception.I found the start was a little frustrating, even though I was looking forward to those games, the fact that nearly 10 minutes of a 25 minute direct, dedicated to dlc that already had a showcase presentation not that long ago (MHR: Sunbreak) and the other game going over gameplay mechanics, only for it to finish on a showcase announcement for the very next day to go over more gameplay mechanics! (Mario+Rabbids).

STUPID GAME CUBE GAME PS2
If I remember correctly, in terms of library depth, the GameCube lacked compared to the likes of the PS2 and OG Xbox, which perhaps ultimately resulted in its early demise. However, just because the GameCube didn’t have the quantity, it didn’t mean that it lacked in quality because this cute little console had some absolute gems. As I’ve said in previous articles of this nature: “ quality over quantity”.
STUPID GAME CUBE GAME WINDOWS
So let’s now talk about the main aspect of the Nintendo GameCube: the games. Pretty much as it was with any new console generation back then, the launch windows between each region were often months, rather than days or weeks. The GameCube was released in September 2001 in Japan, November 2001 in the US, and finally in May 2002 for Europe.
